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Creativity techniques are methods that encourage "creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and "divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of "problem solving, artistic expression, or therapy.
Some techniques require groups of two or more people while other techniques can be accomplished alone. These methods include word games, written exercises and different types of improvisation, or algorithms for approaching problems. "Aleatory techniques exploiting "randomness are also common.
Aleatoricism is the incorporation of "chance (random elements) into the process of creation, especially the creation of art or media. Aleatoricism is commonly found in music, art, and literature, particularly in poetry. In film, Andy Voda made a movie in 1979 called "Chance Chants", which he produced by a flip of a coin or roll of a die. In music, "John Cage, an avant-garde musician, composed music by superimposing star maps on blank sheet music, by rolling dice and preparing open ended scores that depended on the spontaneous decisions of the performers. (1) Other ways of practicing randomness include coin tossing, picking something out of a hat, or selecting random words from a dictionary.
In short, aleatoricism is a way to introduce new thoughts or ideas into a creative process.
"Improvisation is a creative process which can be spoken, written, or composed without prior preparation. Improvisation, also called extemporization, can lead to the discovery of new ways to act, new patterns of thought and practices, or new structures. Improvisation is used in the creation of music, theater, and other various forms. Many artists also use improvisational techniques to help their creative flow.
The following are two significant domains that use improvisation:
In "problem-solving contexts, the random-word creativity technique is perhaps the simplest method. A person confronted with a problem is presented with a randomly generated word, in the hopes of a solution arising from any associations between the word and the problem. This technique is based on associative thinking, the process of retrieving information from our knowledge and automatically find patterns across elements. While standard associative thinking generates associations between concepts that are strongly related and not very original, the unpredictability of a random word will lead to explore new associations that would not emerge automatically, and hopefully trigger novel solutions. A random image, sound, or article can be used instead of a random word as a kind of creativity goad or provocation.
There are many problem-solving tools and methodologies to support creativity:
For "project management purposes, group creativity techniques are creativity techniques used by a "team in the course of executing a project. Some relevant techniques are "brainstorming, the "nominal group technique, the "Delphi technique, idea/"mind mapping, the "affinity diagram, and "multicriteria decision analysis. These techniques are referenced in the Guide to the "Project Management Body of Knowledge.
Group creativity techniques can be used in a sequence; for example:
Multiple studies have confirmed that distraction actually increases creative cognition. One such study done by Jonathan Schooler found that non-demanding distractions improve performance on a classic creativity task called the UUT (Unusual Uses Task) in which the subject must come up with as many possible uses for a common object. The results confirmed that decision-related neural processes occur during moments of unconscious thought while a person engages in a non-demanding task. The research showed that while distracted a subject isn’t maintaining one thought for a particularly long time, which in turn allows different ideas to float in and out of one’s consciousness—this sort of associative process leads to creative incubation. 
Ambient noise is another variable that is conducive to distraction, yet it has been proven that a moderate level of noise actually heighten creativity. Professor Ravi Mehta conducted a study to research the degree of distraction induced by various noise levels and their effect on creativity. The series of experiments show that a moderate level of ambient noise (70 dB) produces just enough distraction to induce processing disfluency, which leads to abstract cognition. These higher construal levels caused by moderate levels of noise consequently enhance creativity.
Some advocate enhancing creativity by taking advantage of "hypnagogia, the transition from wakefulness to sleep, using techniques such as "lucid dreaming. One technique used by "Salvador Dalí was to drift off to sleep in an armchair with a set of keys in his hand; when he fell completely asleep, the keys would fall and wake him up, allowing him to recall his mind's subconscious imaginings. "Thomas Edison used the same technique, with "ball bearings.
A study from 2014 conducted by researchers in China and the US, including the psychologist "Michael Posner found that performing a short 30 minute "meditation session each day, for seven days, was sufficient to improve verbal and visual creativity, as measured by the "Torrance Tests of Creative Thinking, due to the positive effects of meditation on emotional regulation. The same researchers also showed in 2015 that short term meditation training could also improve insight-based problem solving (the type commonly associated with an "Ah-ha", or "eureka" type moment of realization) as measured by the "Remote Associates Test.
It has been stated["by whom?] that no creative work is an entirely individual effort that is free of influence as people are products of their environments including friends, families, peer groups, and their collaborations and competitions with them.["citation needed] "Web 2.0 applications may help with creative activities (such as content creation) by its tools and ways of collaboration, competition, sharing, "crowdsourcing, collective phenomena, motivation and feedback.["better source needed]
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